I have been working on tweaking out the workflow to get Poser figures into Maya and MotionBuilder, and while I am close, I am finding things that just make me pull my hair out.
It’s a good learning process, though, however maddening it is at times.
And I am very impressed with how fast the new machine renders in Maya!
Super fast, super goodness.
Now, if I can just fix these arms…
So I have an idea for an animated story, so last night I started the base mesh for the female characters.
My goal is to build a male and female base mesh that I can then derive all the other characters from, to keep a certain stylized look to the project.

I have patterned her loosely around a Bruce Timm designed female. I will keep posting more as the project comes along.
I will also go into how I rig and animate this character as well.
here is a dump of some of my latest work

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